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8u-16u

If you have qualified, join us July 29-30

in Beaumont for our Tournament of Champions, with custom SOTO gloves to champs.

 

Congratulations to our

July 22-23 Champions and Preliminary Qualifiers for the July Tournament of Champions

 

9u

5 Tool Plus Warriors

 

10u

Patriots

 

11u

DEsert Elite

 

12u

Temecula Tar Heels

 

13u

Riverside Cubs

 

14u

GBG IE

 

16/18u

Xplozion

 

Can you qualify for our July 29-30 TOURNAMENT OF CHAMPIONS and take your shot at custom SOTO gloves for your team?

 
   

Rules

 

                                                                                                           

 

In addition to the rules below, the Sporting News Baseball Rules will be followed, unless otherwise noted.  Home team will be determined by a coin flip prior to the game, with the team winning the flip getting its choice.  Home team provides the official scorekeeper.

 

Age Requirements

Beginning with the first JWPB tournament of the season, a player’s age is based on a April 30 cutoff date (i.e. If a player will turn 11 before April 30, 2017 he must play 11u or above).   A player may “play up,” but can not “play down.”


Rosters

Each tournament, all participating teams will be required to submit a signed roster prior to the start of their first game.  If a team is found to be playing with an illegal player, the player(s) will be removed immediately and the team will be ineligible to advance to a playoff game in that tournament. The reason there is no disqualification is because that would affect other teams in the tournament, costing them games.

 

Players may not play for or be on the roster for two teams in the same division.

 

Repeated violation of the age requirements could result in removal from the Tournament of Champions (if the team has previously qualified) and ineligibility for any future JWPB tournaments.

 

Field Dimensions

Bases:  8u: 60', 9u: 65', 10u: 65’, 11u: 70’, 12u: 70’, 13u: 80', 14u: 90', 16u 90'

Pitcher’s Mound: 8u: 40', 9u: 46', 10u: 46’, 11u: 50’, 12u: 50’, 13u: 54', 14u: 60' 6", 16u 60' 6"

 Game Length

No new inning will begin after 1:30 for 8u-12u; after 1:40 for 13u, after 1:50 for 14u and after 2:00 for 16u. 

There is NO drop dead time.  Any inning started will be played to completion, or until a winner is determined (i.e. home team is leading, is at bat, and time limit has passed).

Games will be a maximum of 6 innings in pool play (7 innings for 13u, 14u and 16u). 

No extra innings will be played in pool play, even if time remains.  The game will end in a tie.

In playoff games, a winner must be determined.  If a playoff game (other than the championship) is tied after time expires, or the designated number of innings have been played, two extra innings will be played. If still tied after two extra innings, a California tie-breaker will be used...a runner (the last batted out of the previous inning) will be placed at 2nd base to begin the inning and the inning will be played out from there.  This will be done each inning until a winner is determined.  The championship game will be played out without use of the California tie-breaker.


Lineup

Teams may bat 9, 10 (with one extra hitter) or entire roster.  Anyone in batting lineup is considered “in” the game and can be inserted or removed from any defensive position.  If any player (starter or reserve) is removed from the batting lineup for a substitute, for any reason, that player may re-enter at any time, as long as it is in the same spot in the batting order.

 

If batting the entire lineup and a player is removed due to injury, there is no penalty when the spot comes up.  However, the player may not return to the game.  If the injury occurs during an at-bat in progress and there is no substitute to replace the injured player, an out will be recorded.  If the umpire deems that a team is feigning injury to gain an advantage, he can call an out when the injured spot comes up.

 

If a spot is made vacant due to ejection, and there is no substitute to fill it, an out will be recorded each time it comes up.

 

While a substitute is tied to another player and that spot in the lineup, a sub may fill a defensive position for an injured player that has no sub to take his/her spot. 

 

A team may play with any number of players; however, outs will be recorded for any missing players, up to nine (i.e. play with seven players, two outs will be recorded each time through the lineup).  Note: The team playing short may designate on the lineup card where the outs will fall.  Players arriving late will be permitted to enter one of the “out” spots.  We want to avoid forfeits, if at all possible. 

 

Pitching

There are no pitching restrictions.  Coaches are expected to use common sense in protecting the arms of their young players.

 

A pitcher cannot be removed and return to the mound in the same game.  A pitcher is considered “in the game” if that player throws one warm up pitch from the mound.

 

Balks:  There are no balks in 8u.  At the 9u and 10u levels, balks will only be called after a warning has been given to that pitcher.  A balk will always be called if it leads to an out for the hitting team (i.e. stopping motion and throwing out base stealer).

 

At 11u level, umpires may call any balk, but are encouraged to issue one warning for balks that do not create a clear advantage. 

 

At 12u, 13u, 14u and 16u levels, umpires will exercise strict adherence to balk rules.

 

The "fake-to-third" by a pitcher, who does not first step off the rubber, is a balk.

 

Protests

Protests are only allowed for an umpire’s rules interpretation, not for judgment calls.  Protests cost $100, due at time of protest, and will be resolved immediately by tournament director.  $100 is returned following successful protest only.

 

Special Pinch Runners

Special pinch runners are allowed at any time for the pitcher currently in the game or the next inning’s catcher.  Special pinch runners are mandatory for next inning’s catcher with two outs.

 

Special pinch runner may be any player not currently in the lineup.  If batting entire roster, special pinch runner must be last out recorded.

 

Intentional Walks

To intentionally walk a hitter, no pitches need to be thrown.  A manager simply needs to notify the umpire.  An intentional walk can take place at any point during an at-bat.

 

Slide and Avoid

Base runners are expected to slide or avoid collisions.  If, in the view of the umpire, a base runner does not slide or avoid a collision when there is a play on him, he will be called out.  Malicious “plowing” of a defensive player will result in ejection from the game and could result in suspension of the offending player for the next game.

 

Bats

For 13u and below, all bats must have a BPF ratio of 1.15, or be BBCOR or wood.  If a bat has a 1.15 BPF, but is not stamped, clear and concise evidence from manufacturer will be required to be shown.  2 5/8" or 2 3/4" are allowed, as long as they meet the other requirements.  For 14u and 16u, only BBCOR or wood bats are allowed.

 

Note: Effective May 21, 2017 ALL -10 and -8 Demarini Zen bats are not allowed.

Special Rules

There will be 90 seconds between half innings.  Hustle in, hustle out.  Repeated violation of this rule can result in penalties of balls or strikes issued to first hitter, depending on offending team.

 

Visits to the mound will be limited to two for any given pitcher per game, without removal of the pitcher.  On the third visit for any given pitcher, the player must be replaced.

 

Stalling will not be permitted.  If, in the umpire’s opinion, a manager is stalling, the umpire may refuse to allow a visit, make a player step in the box, etc. to keep the game moving.  Please attempt to get in as many innings as possible and maintain integrity to the game.

 

Metal spikes are prohibited in 8u, 9u, 10u, and 11u.  They are allowed in 12u, 13u, 14u and 16u.  In divisions that metal spikes are prohibited, a player coming to bat (stepping in the batter's box) with metal spikes will immediately be called out.  A player taking the field with metal spikes will have to be immediately replaced until spikes are removed.  If no sub is available, team will play short until spikes are changed.  When portable mounds are used, metal spikes are not allowed to be used while pitching.

 

Rules Specific to 8u

Stealing of home is not allowed.  Home plate is "dead" and runners may only score from third on a batted ball or if forced home on a walk or hit batter.

 

Lead-offs are not allowed.  Runners may steal 2nd or 3rd only afer the pitch crosses home plate.

 

The ball is dead when the pitcher has the ball in the area of home plate and runners are on their bases.


Mercy Rule

13 after three innings

10 after four

8 after five

 
 
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